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Creation of VR environments

 

A technological tool to enable design students/professionals to empathise with persons with disabilities and the restrictions they experience in real-life scenarios;

 

  • Modelling of 3D environments and models to support visual/motor disabilities simulations,

  • Development of VR assets (e.g. VR camera filters, shaders, VR wheelchair controls, objects tremble modifiers etc) to enable the development of realistic simulations of visual and motor disabilities.

  • Integrated VR applications: applications that incorporate the 3D models and VR assets and may be executed on a variety of end-user devices (desktops, smartphones, VR head-mounted displays); the applications enable immersed end-users to pursue predefined use case scenarios (e.g. assume the perspective of a wheelchair user while moving into an office environment, etc).

A training for product design teachers on how to use these environments in their classes portfolio

 

A Training Activity for product design teachers in which they will learn about the Design Thinking methodology and how they can increase students’ empathy through applying it in product design. Teachers will also get their hands on and test in practice the 3D environments and their VR assets.

 

Like that, teachers will be equipped with training methods that they can use in order to successfully deliver a class revolving around using Design Thinking for development of product prototypes, using VR tools, along with tips & tricks specifically concerning these tools in specific and, finally, a set of practical exercises and quizzes that can be implemented in class and complement the use of the 3D environments by students.

Pilot testing of the VR environments with product design students and professionals

 

There will be a practical testing of the tools within an educational context.

It will involve product design students and professionals, who will test in practice all the produced 3D environments and VR assets of the project, within a classroom setting. 

Project Number: 2022-1-PT01-KA220-HED-000090242

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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